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Shadow of Mordor's 'Nemesis' system scaling back for current-gen consoles


The Lord of the Rings Middle Earth prequel : Shadow of Mordor has some ambitious ideas , like his nemesis system that relies heavily on its place a sworn enemy in the game. But according to design director Michael de Plater , this function will probably not make it into the Xbox 360 and PS3 game intact .


The Nemesis system developer Monolith has the vision process generated Nemesis full Xbox and PlayStation One 4 . However, to take the game in the current generation of consoles, the study acknowledges that sacrifices must be made.

" To break down some of the things we're pretty sure it will still be very similar to the current generation : the basic mechanics like combat, stealth , distance and movement , basic control and gameplay , all of which should be really solid , "said Plater IGN . " What you will not have the same level of depth and variety and simulation in the " Nemesis system . ' S story will be the same and the core gameplay is the same, but [ the " Nemesis system is ] so enormous in terms of content , calculations and AI we have to try to get as many as we can . "

As mentioned Plater focusing on four versions of Xbox and PlayStation A shadow of Mordor , it is likely that the Nemesis system also allow the PC version intact , too. The game is set to hit PC , Xbox One, PlayStation 4 , PlayStation 3 and Xbox 360 later in 2014.

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