Come Evolve Turtle Rock, a team of four players going against a lone giant. But why limit the team only four ? Certainly , the game must be able to support large teams? According to creative director Chris Ashton, the lessons learned from Left 4 Dead convinced the team that more than four teams become too difficult to follow.
Speaking to Game Informer , Ashton said the team experimented with more than four teams in his beloved zombie - set of cooperative hunting . " What happens is that there is something weird in that I think most people are able to follow three friends. Then I know you're here and you're in front of me and you are on my left. , And I have that in my mind, and I can keep in my mind that you have 50 points and have 80 health , and keep track of it and fight another . But if this team is four guys, it feels like I 'm always losing yet is someone know where , do not know where the health of a person is - . Keeping track of four other friends too. "
While human players only need to keep track of three friends, the player controlling the monster will not lose four , creating a feeling of disorientation that Turtle Rock wants for the monster. "If I 'm the monster and fight four guys , it's really difficult. Always lose one " Ashton described . " But that's what makes it a challenge for him . " Being a giant monster has its benefits , but mental deficiency subtle helps level the Sun
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