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Valve's Abrash - VR could 'cause a sea change in the entertainment industry'


The Oculus Rift can be a lot of waves , whipping fans of cyberspace in all its forms , but is still far from mainstream - . Glasses "SDK " are still in prototype, and is available only in virtual reality $ 300 is really happening this time , we believe , with the support of industry luminaries like John Carmack and Valve. According to Michael Abrash valve should see the problems at the consumer level " within two years " which makes users feel like they're actually in these virtual worlds, and this may ultimately change the way computer the entertainment industry .


Abrash is part of the team of the valve of virtual reality , working with his own more advanced than the current pair Oculus to see all that is necessary to make prototype VR hardware. He detailed some of these experiences , and what they think of VR valve must really succeed very well in a speech on the subject during a speech by the steam valve Developer Days event last week.

Prototypes valves are chasing the "presence" , the fleeting illusion that the user is actually in the world . Equipment currently available can give an idea of ​​this, but I think it will Abrash can come a long way - and quickly. Valve material is beyond even the Oculus deployed version newfound Crystal Cove.

Glasses valves with 1000x1000 pixel screens that show 110 degree field of vision , operating with a latency of 20 ms , a rate of 95 Hz refresh , and the head followed millimeter. Crystal Cove, by comparison, currently has 30 ms of latency. The valves are laboratory prototypes , however, and had no intention of releasing the material itself , so the results with Oculus and others are shared.

There is still work to be done , mind . Optics are tough, and a schematic Abrash revealed to show pictures without distortion make a set of lenses about a foot in diameter , weighing more than five pounds. Improve every bit out of what players would see the presence also: 3D audio, tactile input and how VR could interact with the game design .

" We are looking for these areas , but it will take many years and the combined efforts of the gaming industry to fully explore " Abrash said.

Teams like treadmill Virtuix Omni is an approach to the entrance, but it is a bit silly.

The interest of the valve in the virtual reality is clear. PC cases surely VR flowers because the open platform and the speed with which enhances team . Because VR is always willing to eat more pixels , the consoles will not be able to compete for long. Vapor Tycoon is the undisputed leader in PC at the moment, and will have in your heart to help make PC gaming grows .

" Once the hardware that supports the presence of boats, we believe it has the potential to cause a radical change in the entertainment industry ," Abrash said. " Not only could quickly become a great platform VR platform , but in reality it could tip the balance of the entire media industry of traditional computer entertainment media. "

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